

The presence of online gaming in modern day is undeniable in much of the world and manifests in many forms.

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Hosting services also come equipped with software that allows players to be matched up with other players with similar skills or abilities who are looking for a competitive game. Most of these games are able to connect millions of users to each other through the use of large servers located geographically throughout the world to provide a better overall online experience in a process called matchmaking. The most common genres of online gaming are Massively Multiplayer Online Role Playing Games ( MMORPG), Massivley Multiplayer Online Real Time Stategy ( MMORTS), and Massively Multiplayer Online First Person Shooters ( MMOFPS), although there are a number of other popular types of multiplayer online games.

This gaming can be pursued either through the web or simply through an application which accesses the internet but which is not hosted directly by a website anchored in the web. The last category, online games, is the most common form of multiplayer gaming. Different avenues for multiplayer gaming include hotseat, LAN, play-by-email, play-by-post, play-by-internet, and online games. Since the advent of multiplayer gaming there has been the creation of a diverse set of methods through which to play these games. The first games which were truly connected through a LAN arose in the early 1990s. Although similar to modern day Local Area Networks (LAN), these systems were a more basic and restricted version of the networks being used today. The first computer games included content such as first-person combat, large scale warfare, real time strategy including developing economies and trade, and space exploration. Each terminal would run an instance of the computer game while sharing memory across the mainframes.
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Up to hundreds of personal computer terminals could be connected through serial lines, linked through minicomputers (small mainframes). The first recorded multiplayer computer games were based on closely associated, closed networks which linked select machines that had both geographical proximity to one another and technological compatibility. The relatively rapid rise of the computer as a personal gaming instrument dates back to the 1970s. 5 The Different Multiplayer Modes with Advantages and Disadvantages.2.6 Failure in Multiplayer Game Production.
